Killtopia Concept Art Special!

Killtopia Kickstarter


Shinji Killtopia Promo


Been very busy these past few months working away on the artwork for Killtopia.

Pretty overwhelmed by how well things have been going with the project ever since we launched the project back in February. As well as the phenomenal success of the Kickstarter (making over 400% of its original goal) Killtopia has since been picked up by publishers BHP Comics for UK wide distribution.

Issues of Killtopia will be going out to backers and in stores to buy in October.

The following is from an article I wrote as a Kickstarter update sharing some of the concept art and some of my process thoughts from Killtopia.


Killtopia Concept Art


Killtopia Concept Art Special!

Hey guys, Craig here. I thought I might share with you some of my sketches and concept art beind the character design of our main characters in Killtopia.

I take the view that character design is almost like a form of story telling, where a single image of a character tells the viewer a bit about this characters life, history and personality.

So I often try to use clothing, expression, pose and adornments as little visual shortcuts that hopefully give you little more info about who these characters are and the goals they have.


These are some of my earliest sketches of Shinji, Stiletto and Crash.

At this point I’m just doodling down every mental image I have of the characters, and every idea that comes to mind. I doodle a lot, so there are quite a lot of these. I fill page after page of weird doodles like these every day.


Killtopia Concept Art 3

Keeping going with the sketching and doodling until I have a good clear idea I can run with and develop into something more.


More sketching as Shinji starts to take shape.

As I’m sketching I consider Shinji’s story and personality, I try to find ways to show his key characteristics. He’s an obsessive tech wizard, he’s dirt poor, he’s a gamer, he likes baseball and he lives in a nightmarish dystopian future.


Killtopia Concept Art 2

Sometimes I’ll create a wee mood board, just to remind myself of the general feeling of this character. So this was my mood board to remind me of how to think of Shinji.


Killtopia ref 1

Once I’ve got a good idea of how I want him to look I’ll do a final character turnaround for him. Paying close attention to the script at this point to make sure I don’t miss any details or accidentally create some kind of plot hole.


Killtopia Concept Art 4


A similar process for Stiletto here. Finalising sketches, another mood board and then getting down the details.


Killtopia Concept Art 5


Killtopia ref 2

You can see from the mood board some of the thoughts and influences I had for Stiletto. I wanted to reflect that she was successful, rich, a violent experienced combatant and a famous celebrity.

So I’m thinking somewhere in the venn diagram of future solider/ professional wrester/ reality TV show celebrity.


Killtopia Concept Art 6


Some of the sketching and detailing for Crash, our sentient machine pal.

Killtopia Concept Art 7

Important thing I was going for here was expression. Crash needed to be able to express himself and show that he had some life and personality.

Like all the best TV/Movie robots, he needs to have some kind of means of expression and personality in order to be able to tell his story.


Killtopia Concept Art 8

Crash takes a big of influence from the sentient robots we all know from film and TV, like Wall-E, Johnny-5, Chappie, Robocop, Mr. Data and a thousand anime mechs. These are some colour passes and experiments, making sure that I get these right and set the correct tone for both the character and their story.


Killtopia Concept Art 9

With all the reference and info down, I then went on to make the first character promo images that you’ll have seen on the Facebook and campaign page.


Killtopia wip1

If there’s interest I could do a follow up post on the steps taken to draw and create the promo art, or perhaps I could even do a step-by-step on how I make a Killtopia page.


Killtopia wip 2

Thanks for reading guys, hope this was interesting. Can’t wait until you get to see the final book. Give me a shout if you’ve got any questions on my process or on art stuff in general.

Cheers, Craig


Killtopia Promo three

6 Photoshop tips and techniques you might not know.

6 Photoshop tips and techniques you might not know.

Some quick and easy Photoshop time savers you might not be aware of.

Working with Adobe Photoshop is essentially a major part of my day-to-day work. I’ll spend at least a few hours every day doing some work in Photoshop (drawing, painting, editing, photomanip, etc), so over time I’ve built up my own quick and dirty shortcuts, and ways of doing things that’ll save me a lot of time and effort. I use these so often, that I’ll forget that a lot of people (especially beginners and intermediates) might be completely unaware that some of these sneaky methods exist.

So, I’ve put together a list of the top 6 shortcuts and techniques I use, which tend to elicit surprise when I mention their existence. Some very simple, others a little more complicated.

If you’re a regular Photoshop user, you may know these already, but if there’s any you find that are new and useful to you, then please let me know. And, feel free to share this article.

Four Woods animals

Four Woods animals

#1. Draw A Perfect Circle.

A simple one to start with. This can be a real lifeline when you’re working on technical or perspective drawings. Still, I occasionally come across the odd artist or two plugging away at it the hard way, unawares of this simple method.

Make a new layer and grab your Elliptical Marquee Tool (Keyboard shortcut ‘M’, or the second option under the rectangular marquee tool), hold shift and drag to create a circle selection.

6 Photoshop tips and techniques you might not know. Elliptical Marquee Tool

Elliptical Marquee Tool

Keep your selection active and go to Edit>Stroke, in the menu that appears choose your brush point size and hit okay. You now have a perfectly circular circle.

To put your circle into your perspective drawing, use the Skew tool (Edit>Transform>Skew) to move the move the circle into position. You can use the square selection of the Skew tool, and its edge points as a guide to fitting your circle into proper perspective.

6 Photoshop tips and techniques you might not know. Circle in Perspective

Circle in Perspective

#2. Resize a batch of images.

So, let’s say we’ve got 100 finished images ready to print, but our client comes back and asks that all the images be 50% smaller than they currently are. A whole night of resizing images one at a time lies ahead for us, right? Perhaps not. The Actions window comes to our rescue!

Open all your images, all 100 or whatever, and get them ready to edit. Choose the file you wish to edit first, and then open the actions window (Window>Actions or Alt+F9).

Click the folder icon to create a new action set, and create a new action by clicking on the new layer icon. A window appears, prompting you to press ‘Record’. Hit record and get ready to edit your image.

Resize your first image in the usual way Image>Image Size, choose your scale and hit okay. Save your file, choose where to save it, and once saved close the file. Hit the Stop icon (the circle shaped one) on the actions window, and then prepare your next file for resizing.

6 Photoshop tips and techniques you might not know. Actions Window

With your second file ready to be resized, instead of going through all that again, just hit play on the actions window. Your file will resize, save and close on its own. Repeat this process for the rest of your files and you’ll have them all done in no time.

The actions window is really handy for dealing with any monotonous and repetitive Photoshop task and saves you from having to repeat a similar process over and over again.

Edit: My Photographer friend Alasdair Watson informs me that this can all be done without even having to open the images up in Photoshop, by using EDIT>AUTOMATE>BATCH. Making this process even simpler and quicker. 

#3. Turn off pen pressure.

6 Photoshop tips and techniques you might not know. Pen Pressure

Pen Pressure

A very quick and simple one for the digital painters and graphics tablet users. It surprises me how often I encounter a fellow digital artist who is completely unaware you can do this.

Normally the graphics tablet will control pen pressure, associating opacity with how hard you hold the pen down. To turn this off, so that you can have Brush Preset determine opacity, or to set it manually, simply turn off the pen pressure toggle next to the opacity counter when using the brush tool.

#4. Increase image size without losing quality.

So, this can be a tough one; let’s say you’ve spent days working on a painting at A4 size (8.27×11.69in), and then the client gets back you looking for an A3 sized print (11.7 x 16.5in). Disaster, right? Not necessarily.

The simplest solution to this is if you’ve created your painting at 300dpi(Pixels/Inch) or higher then you can simply print your image at double the size if you halve the dpi. So an A4 painting at 300dpi can be printed safely at A3 size at 150dpi.

6 Photoshop tips and techniques you might not know. Resize Images

But, what if your client has asked for your artwork to be printed at several sizes larger than your original artwork? That might be more challenging, but there’s still a way to make it work.

So, let us say you’ve got your A4 sized painting at 300dpi and the client wants it to be printed at A2 size. The proper way to resize your image (or at least the way I’ve seen a number of tutorials suggest), is to use Image>Image size and increase the scale of your painting by 10% while checking the ‘Resample Image:’ box with ‘Bicubic Smoother’ selected. Continue to increase in 10% increments until your image is of a size able to be printed at A2 at 150dpi.

A much simpler method I often use in this situation, although probably not the best way to do it has always worked for me. With your A4 sized painting at 300dpi flatten the layers, and then in the Image>Image Size box increase the resolution from 300 to 900dpi. Open a new file in Photoshop at A2 size and at 150dpi, select your 900dpi and copy and paste it into the new file. Use Edit>Transform>Scale for any further resizing if necessary, and you should be ready to print. Quick and dirty, but I’ve always gotten away with it.

Bonus Tip!

Remember if you’re saving an image for print, to save it as under a CMYK colour mode (Image>Mode>CMYK Colour), and consider using Levels to give a little boost to your brightness as printing can often produce a slightly darker version of your image.

#5. Paste flattened version of all layers into one new layer.

Another quick and easy one, very useful but not widely known.

Create a new layer, which collects and flattens all your other layers into one using the short-cut CTRL+ALT+SHIFT+E. This can be really handy if you want to colour or value shift your whole image without flattening the whole document, or you can use it to create a subtle filter for your image.

6 Photoshop tips and techniques you might not know. Flatten Layers

Flatten Layers

#6. Save layers separately as different files.

Finally, this is a wee automated short-cut that has saved me a lot of time and effort in the past. Especially, if you’re working on something like collecting a bunch of screen-cap reference captures in one file with multiple layers, for example, and you need to save all these captures as separate individual files.

Prepare your file to save, and decide where you’re going to save the image to. Then go to File>Scripts>Export Layers To Files, decide on your file name prefix and what type of file you want to save as (in this example Jpeg would work), and then hit Run.

Photoshop will run a script, and all your separate layers will save as separate files, leaving you with a folder filled with your screen capture images.

6 Photoshop tips and techniques you might not know. File Saving

File Saving

Thanks for reading. Hope this article has is helpful to you, and at least one of these tips comes as new information. If anything here helps you out, let me know, and please share and pass on the article.


Hiring and working with an illustrator.

Hiring and working with an illustrator

Looking to work with an illustrator on your project? Here’s a guide to the whole process, so you can know what to expect.


I must have worked on hundreds of illustration projects, from start to finish, by now. So, it’s sometimes easy for me to forget that not everyone is familiar with how an illustrator works and what the whole process of an illustration project involves. In order to shed light on that, this will be my guide to the illustration process, or at least it will be an explanation of how a typical project goes for me and the stages it goes through, from initial contact to end product.

I should note that most illustrators and artists have their own ways of doing things, so the process may differ slightly from person to person. But, a far as I’m aware most professional digital illustrators go through a job via fairly similar stages to those I go through.

Drawing in Adobe Photoshop

Drawing in Adobe Photoshop

Initial Contact

Usually, the first contact I’ll have with a client is when they get in touch with me via email. A lot of clients who come to me know a bit about me already, as I’ll have been recommended by another. Occasionally someone will get in touch who has only just found my details after searching for a local illustrator on Google, in situations like that the early email exchanges are an important stage for developing a client-artist trust.

When it comes to regular clients, we tend to just skip a lot of the early stages, as working with someone a few times you start to get a good idea of their likes and dislikes, and what kind of artwork they are usually in need of.

In the case of a completely new client, after making introductions, I’ll be looking to find out as much as I can about the project, what kind of final outcomes will be needed and the time frame it will be required. This info will allow me to tell you if this is something I think I’ll be suited to (If you want someone to draw Manga, or do a portrait of your baby, I’m probably not your man), how much time I’d need to complete the work, if I’ll be free to do so and if I will be able to meet the requested deadline.

Work in progress image

NHS Work in progress image

If all is good to go, then it’s usually my preference to organise a face-to-face meeting with the client. Obviously, I can’t do this in every case, if we’re in different countries, for example, a chat session or Skype call will probably do. But, if we’re not too distant then I don’t mind travelling a short journey in order to meet in person. It’s a great way of further building trust, and the more I get to know someone and get a feel for them, the more I’ll understand what the client to like or look for in an illustration (Plus, it’s always good to get out the house and meet new people).

At this point, we’ll begin to discuss costs and a payment schedule. If it’s a short project, I’m normally happy with being paid once I’ve done the work, but in instances where I’ll be working on something for a few weeks, or, longer it’s better for me to arrange a small percentage of the payment up front. If only to prevent me from living in poverty while working on a long project.

Final thing before I get started is to get as much written down about the project as can, it’s good to have a brief of sorts on paper. I’ll also ask for any, and as much, supporting material as possible. For example, reference pictures and photos of any people or characters I’ll need to include in the artwork, or if we’re working from a written text I’ll ask for a manuscript or at least a detailed description of settings, character and themes. It will depend on the details of the project, sometimes the need for supporting materials is more or less necessary, for some work I won’t need any at all.

Bust 2

Bust 2

Bust 2: Wasteland Ronin

For the purposes of this guide, I’ll use the work I did for the Card Shark Comic book Bust 2: Wasteland Ronin. It’s a project I began work on in late 2015, so the book is completed, printed and out there to buy in the shops, so it’s a good job to use to give an example of an illustration project from the earliest sketches to the book sitting on the shelves of Forbidden Planet. Plus, I don’t think Dave will mind me using his book.

Bust 2 Thumbnails

Bust 2 Thumbnails

The Thumbnailing Stage

Getting to work, I’ll normally begin by doing loads of sketching, getting down all my mental images of what the final product will look like down on paper (or digital paper, at least). With a fairly rough idea of the direction I want to take things in, I’ll try to immerse myself in as much of the relevant influences as I can. I’ll draw out a few variants of the best ideas, small thumbnail versions, quick rough drawings of how the final piece will look. The quality of the work at this point will essentially be of napkin doodle quality and not something that will be an indication of the quality of the quality of the end product.

Bust 2 Mock up Sketch

Bust 2 Mock-up Sketch

I’ll present the thumbnails and explain my ideas to the client at this point, and I’ll make my suggestions of which direction I think we should go in. We’ll discuss and the client will make the choice of which thumbnail we take forward.

The last stage before I get to work on the final piece is when I’ll create a mock-up. A small version of what the end artwork will look like. I’ll try to get across as much detail as I can at this stage to give the best impression I can of what I plan to do, and see if myself or the client can spot any problems or issues before getting starting on the final work.

Bust 2 Character Sketches

Bust 2 Character Sketches

Creating the Finished Illustration

With the mock-up approved, I will away to my home studio workspace to work away on the final illustration piece. I’ll begin by getting as much relevant reference material as I can, which can sometimes include building 3D-Models, or even dressing up and posing for reference photographs (which can be a lot of fun). Depending on how long the project time-scale is, the client might not hear from me for a little, not until I’ve reached the half-way point of the work.

Bust 2 Reference materials.

Bust 2 Reference materials.

At this point, I’ll show the client a work in progress shot of the artwork as it looks now. Usually, it’ll be around half way to seventy-five percent complete at this point, enough to give a good indication of how it’s going to look in the end, so it’s a good point to get some last minute client direction and feedback.

I’ll go back to work and finish up the illustration. Once it’s done, I’ll send a jpeg preview of the artwork to the client for approval. Ideally, the client will be pleased with the finished artwork right away, but I’m always willing to give a round of changes, additions or alterations as the client demands (within reason).

Production process

Production process


Artwork complete and approved, the only thing left is to deliver the final files to the client. When the project requires a printed outcome, I will send over full-size high-res PDFs optimised for print. These files sizes can often be quite large (too large to email at least), so I’ll host the files in a zip folder on Dropbox and send the download link to the client. The client themselves deals with the actual printing of the artwork, I always recommend getting prints from a professional print store to get the best end product out of the artwork.

When the project outcome is for web or screen presentation only, I’ll send over high-res jpegs optimised for the screen, and I’ll usually throw in the printable files too, just in case.

Final Printed Copy

Final Printed Copy

Project complete

And that’s pretty much it. If we didn’t already work it out in the early stages, we may have some discussion over the usage rights to the artwork. The standard deal is that the client, having paid for the artwork now owns the rights to it, I would ask for the client’s permission to be able to show the artwork in my folio or use it for promotional purposes. If the work involves an NDA (non-disclosure agreement), this will already have been worked out, and I wouldn’t use the artwork for folio, or promotional use until the agreement had expired.

Ideally, we’ll at this point have both a happy client and a happy illustrator. The client with the artwork they have to meet their needs, and me for having been paid.

I like to keep in touch with most of my clients once a job is finished, keep updated on their business and keep them updated on what I’m up to. Hopefully, the first time client becomes a regular client, and we build a good working relationship.

Thanks for reading. I hope this guide has been useful in some way, feel free to drop me a line if you have any questions on any of the points I’ve covered here, or if you just want to chat about art stuff.


Check out Card Shark Comics website for more on their comic series titles.

New website

New year/ New website

Happy new year!


Welcome to the first blog entry of my new website. I had hoped to launch this site a little earlier in the year, but it turns out building a website is a little more work than I had anticipated. So, a belated happy new year to you.

I imagine by now you’ll have had a peruse of my latest artwork on my new portfolio section. I hope you have been suitably impressed. This section of the site is where I intend to bring you interesting blogs, features and articles on the subject of art and professional illustration. As well as updates on my work and shameless self-promotion of my bits of artwork. I may have a couple of tutorials and Gumroad products in the works too.

Close up Bust Sackcloth Smile.

Bust 3: A Sackcloth Smile


2016 was a particularly busy year for me, work-wise. Aside from the occasional trip to Japan and some local comic-con visits it was pretty much a work filled year from start to finish, the busiest year of my illustration career so far. I worked on a lot of fun and interesting projects with a number of new clients including character illustrations for the fabric maker Holland & Sherry, an Edinburgh cityscape drawing for Edinburgh Gin distillery and informational comic strip/poster for the NHS. A lot of work in 2016 also involved my attempting to take steps into the Scottish comic book scene, with work on the titles Bust 3 and Vessels for Card Shark Comics.

Holland and Sherry Mannequin Girl.

Holland and Sherry Mannequin Girl.


It’s looking like 2017 is going to be just as busy. I’ve already completed some work for some new clients, including work for the East Renfrewshire Council. And, I’m quite excited about some of the jobs I have lined up over the next few months. It’s my hope that this year will see me continuing into the world of comics, and that I’ll have time to focus on my personal projects.

Thanks for reading, hopefully, you’ll consider coming back for future updates.